GreedyGrowers
Update 4 weather directory

Greedy Growers Weather and Mutation Triggers

Compare Greedy Growers weather events, weather mutations, reported multipliers and safe player actions while keeping event chances separate from hourly odds.

Update 4 media report · sources rechecked September 6, 2026 · event frequency remains unknown.

Quick answer

Six reported weather events map to six weather mutations

Misty → Dewy, Blizzard → Frosted, Sandstorm → Dusty, Acid Rain → Radioactive, Rainbow → Golden and Meteor Shower → Cosmic. The percentages apply only while the named weather event is active; they are not global odds or events-per-hour rates.

Use this Greedy Growers weather events comparison to identify the active event, its reported mutation and multiplier, then confirm the visible result in your server. Current sources do not publish reliable event spawn frequencies.

Fast comparison

Greedy Growers weather events and mutations

The compact table keeps the reported outcome, multiplier, conditional chance and safest next action together. Values are media-reported Update 4 observations, not creator-published probability tables.

Weather eventReported mutationMultiplierChance during eventPlayer action
MistyDewy2x50% during eventKeep a test crop exposed and check for the Dewy label after the event.
BlizzardFrosted3x35% during eventWatch an exposed crop for Frosted; do not treat the reported chance as guaranteed.
SandstormDusty3x35% during eventCheck exposed crops for Dusty and record the result before changing strategy.
Acid RainRadioactive5x20% during eventTrack whether an exposed crop receives Radioactive during the active window.
RainbowGolden25x7.5% during eventUse an observed crop to check for Golden; the reported 7.5% remains conditional.
Meteor ShowerCosmic100x2.5% during eventCheck for Cosmic on exposed crops, but plan around a rare reported conditional chance.

All six rows share a reported 4 minute 30 second duration. Event frequency is unknown, so the conditional chance column cannot be converted into an hourly probability.

Weather database

Compare trigger, conditional chance and evidence state

Every row keeps the reported duration and unknown-frequency boundary beside the mutation mapping so the chance cannot be mistaken for an hourly rate.

Reported weather

Misty

Mutation
Dewy
Reported multiplier
2x
Chance in event
50% during event
Reported duration
4 minutes 30 seconds
Event frequency
Unknown

What to do: Keep a test crop exposed and check for the Dewy label after the event.

Source rechecked 2026-09-06 · medium confidence

View evidence ↗
Reported weather

Blizzard

Mutation
Frosted
Reported multiplier
3x
Chance in event
35% during event
Reported duration
4 minutes 30 seconds
Event frequency
Unknown

What to do: Watch an exposed crop for Frosted; do not treat the reported chance as guaranteed.

Source rechecked 2026-09-06 · medium confidence

View evidence ↗
Reported weather

Sandstorm

Mutation
Dusty
Reported multiplier
3x
Chance in event
35% during event
Reported duration
4 minutes 30 seconds
Event frequency
Unknown

What to do: Check exposed crops for Dusty and record the result before changing strategy.

Source rechecked 2026-09-06 · medium confidence

View evidence ↗
Reported weather

Acid Rain

Mutation
Radioactive
Reported multiplier
5x
Chance in event
20% during event
Reported duration
4 minutes 30 seconds
Event frequency
Unknown

What to do: Track whether an exposed crop receives Radioactive during the active window.

Source rechecked 2026-09-06 · medium confidence

View evidence ↗
Reported weather

Rainbow

Mutation
Golden
Reported multiplier
25x
Chance in event
7.5% during event
Reported duration
4 minutes 30 seconds
Event frequency
Unknown

What to do: Use an observed crop to check for Golden; the reported 7.5% remains conditional.

Source rechecked 2026-09-06 · medium confidence

View evidence ↗
Reported weather

Meteor Shower

Mutation
Cosmic
Reported multiplier
100x
Chance in event
2.5% during event
Reported duration
4 minutes 30 seconds
Event frequency
Unknown

What to do: Check for Cosmic on exposed crops, but plan around a rare reported conditional chance.

Source rechecked 2026-09-06 · medium confidence

View evidence ↗
Player action layer

What to do when a weather event starts

These steps use only information you can observe in the live server. They do not assume a hidden timer, guarantee a mutation, or convert conditional chances into spawn rates.

  1. Step 1

    Identify the event

    Read the live event name or visual cue before choosing a row in the table.

  2. Step 2

    Keep one crop observable

    Use a crop you can check before and after the event instead of assuming every crop changed.

  3. Step 3

    Verify the mutation label

    Confirm Dewy, Frosted, Dusty, Radioactive, Golden or Cosmic on the affected crop.

  4. Step 4

    Record before harvesting

    Note the event, crop, mutation and value. Harvest timing still belongs to the separate lightning-risk decision.

Weather vs lightning

Weather changes mutation opportunities; lightning changes harvest risk

The six weather rows above report event-linked mutation chances. Lightning is part of the official harvest-risk loop, and selected Update 4 reporting ties Shocked and Charged to lightning near harvest. A weather event does not make harvesting lightning-safe.

Weather lane

Misty, Blizzard, Sandstorm, Acid Rain, Rainbow and Meteor Shower → six reported weather mutations.

Lightning lane

Harvest exposure plus the separately reported Shocked and Charged outcomes. Use the Lightning Risk guide for that decision.

Compare lightning risk →
Evidence boundary

Why Thunderstorm is not a seventh row here

Some community pages group lightning under a Thunderstorm label. The selected Update 4 source instead separates lightning-linked Shocked and Charged from its six weather-event rows, so this page keeps the systems distinct until stronger current evidence supports another event.

A selected media guide also reports that events can be triggered through the Shop. Verify the current in-game Shop description and price before spending Robux; this site does not present that report as an official guarantee.

Sources checked

Weather facts and confidence

Roblox confirms the plant-grow-harvest loop and lightning risk. The event roster, duration, conditional chances and multipliers come from dated third-party reporting and remain labeled as reported rather than official constants.

Source review completed September 6, 2026. No reliable event-frequency distribution was found.

FAQ

Weather evidence boundaries

What weather events are reported in Greedy Growers?

The current Update 4 media baseline reports Misty, Blizzard, Sandstorm, Acid Rain, Rainbow and Meteor Shower.

Which mutations come from weather?

The selected report maps Misty to Dewy, Blizzard to Frosted, Sandstorm to Dusty, Acid Rain to Radioactive, Rainbow to Golden and Meteor Shower to Cosmic.

How often does each weather event happen?

The selected guide says events occur randomly but does not publish a usable event-frequency distribution. This page therefore does not calculate events per hour.

Does a 35% mutation chance mean a 35% overall chance?

No. It is a reported chance while the named weather event is active. Overall chance also depends on how often that event occurs.

Are Shocked, Charged, Infested, Slimy and Scaled weather mutations?

No. The selected reports tie Shocked and Charged to lightning, Infested to a worm, and Slimy and Scaled to pets.

Is Thunderstorm a seventh verified weather event?

Not in the selected Update 4 weather table. Some community pages group lightning under Thunderstorm, but the selected source separates lightning-linked Shocked and Charged from the six weather rows. This page will not add a seventh event without stronger current evidence.

Mutation Database

Compare weather, lightning, pet and worm-applied mutation records.

Lightning Risk

Separate harvest risk from weather mutation chances.

Observed Scenario Calculator

Use your own values without hidden game constants.